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Spectre Divide - Character Skins p.2

Excited to share some of the character skins that I was lucky to work on for Spectre Divide!
Most of my responsibilities included high-poly sculpting, low-poly modeling, retopology, UVs, texturing, integrating meshes, and creating materials in Unreal Engine.
Special thanks to Seth Nash, Matt Peadon, Richard Lyons, Jon Kuo, Andrea De Dominicis, and the rest of the art team at Mountaintop for their support and feedback!
You can check out Spectre Divide on Steam and Playstation/Xbox

View in game

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit/accessory/hair, modeling polish and texturing of the face

Responsible for 3D modeling and texturing of the outfit, modeling polish and texturing of the face. Credit to the character art team at Mountaintop for the hair

Responsible for 3D modeling and texturing of the outfit, modeling polish and texturing of the face. Credit to the character art team at Mountaintop for the hair

Responsible for 3D modeling the accessory and shirt, texturing of the whole outfit, modeling polish and texturing of the face

Responsible for 3D modeling the accessory and shirt, texturing of the whole outfit, modeling polish and texturing of the face