Excited to share some of the character skins that I was lucky to work on for Spectre Divide!
Most of my responsibilities included high-poly sculpting, low-poly modeling, retopology, UVs, texturing, integrating meshes, and creating materials in Unreal Engine.
Special thanks to Seth Nash, Matt Peadon, Richard Lyons, Jon Kuo, Andrea De Dominicis, and the rest of the art team at Mountaintop for their support and feedback!
You can check out Spectre Divide on Steam and Playstation/Xbox
View in game