Website powered by

Spectre Divide - Character Skins

Skins for Spectre Divide
I was responsible for high-poly sculpting, low-poly modeling, retopology, UVs, texturing, integrating meshes, and creating materials in Unreal Engine. (first skin - responsible for the entire skin including the head accessory; second skin - responsible for the body/outfit, hair, and polish on the face; third skin - responsible for the head accessory)
Special thanks to Seth Nash, Matt Peadon, Richard Lyons, Jon Kuo, Andrea De Dominicis, and the rest of the art team at Mountaintop for their support and feedback!